Destroy a Vault Wiki

Destroy a Vault Upgrades List

Last updated 2026-10-08

Reference

Compare 5 Destroy a Vault upgrades. The table includes effect, spending priority, currency.

UpgradeEffectSpending PriorityCurrency
Robot DamageRaises the damage of the robot armyFirst attack upgradeCash
Robot BatteryImproves battery uptime for deployed robotsAfter damage; use when charging slows the armyCash
Robot LuckImproves future robot rollsAfter a working damage and battery loopCash
Roll SpotsAdds simultaneous robot roll positionsAfter stable income; separate from placement slotsCash
Vault Gold ValueRaises Gold value from the vaultLater, once the army can clear the vault efficientlyCash

The five base boards are Robot Damage, Robot Battery, Robot Luck, Roll Spots and Vault Gold Value. Start with Damage, then Battery, then Luck once your first robot is placed and earning.

Damage helps the current vault clear. Battery addresses periods when the army is recharging. Luck changes future rolls. Roll Spots adds concurrent offers, while a purchased placement slot puts another robot into the attack. Vault Gold Value changes the payout side of the loop. These purchases solve different bottlenecks.

Pick the next upgrade by what is slowing you down

Your problemNext checkSpending choice
Vault barely loses healthRobot Damage and individual robot levelStrengthen the deployed army
Robots stop to chargeRobot BatteryImprove attacking uptime
Offers are too weakRobot Luck and current CashImprove rolls without losing purchase funds
Good robot cannot be placedBase placement slotsBuy room or replace a weaker robot
Income supports bigger payoutsVault Gold ValueRaise reward value after attack progress

Cash must come from smelting Gold before it can pay these boards. See the currency guide and advanced spending decisions. Individual robot upgrades are another purchase beside the shared base boards.

Upgrade locations and what is worth it

Find Robot Damage, Robot Battery, Robot Luck, Roll Spots and Vault Gold Value on the upgrade boards in your base. Buy them with Cash after smelting Gold. Robot Damage is the first attack investment in the beginner recommendation; Robot Battery helps when charging causes downtime; Robot Luck improves future rolls once the base can afford the results. Roll Spots is worth considering when you have enough Cash to buy offers faster. Vault Gold Value comes later when your robots already clear targets efficiently.

Best upgrade build rather than a universal tier list

Choose the board that solves your actual slowdown. The best level for Robot Damage depends on your next price and current army, while the benefit of Battery depends on recharging. Roll Spots does not replace a placement slot. A tier list ranking these different systems as interchangeable items can obscure that distinction. Reddit spending tips can be useful when the player’s stage and costs match yours; the table above explains the condition for each purchase.

Vault Gold Value is a base upgrade, not a rare robot drop. There is no source-backed value calculator or globally best level in the collected readings. To assess today’s purchase, compare the next displayed price with your current Cash cycle and keep the robot acquisition budget intact.

Sources (3)